ZeusMath-Library
2.0.4
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This is the complete list of members for zeus::TAngle, including all inherited members.
assign(const IAngle &rAngle) | zeus::TAngle | inlinevirtual |
cos() const | zeus::TAngle | inlinevirtual |
degreesToRadians(const Float &fAngle) | zeus::TAngle | inlinestatic |
ESystem enum name | zeus::IAngle | |
etDegrees enum value | zeus::IAngle | |
etRadians enum value | zeus::IAngle | |
getDegrees() const | zeus::TAngle | inlinevirtual |
getRadians() const | zeus::TAngle | inlinevirtual |
getValue(ESystem eSystem) const | zeus::TAngle | |
isEqual(const IAngle &rAngle, bool bNormalizeToSingleCircle=false) const | zeus::TAngle | virtual |
normalizeToInterval(const IAngle &rAngleMin, const IAngle &rAngleMax, bool bIncludeMin, bool bIncludeMax) | zeus::TAngle | virtual |
normalizeToSingleCircle() | zeus::TAngle | virtual |
operator!=(const IAngle &rAngle) const | zeus::TAngle | inline |
operator*(const Float &rFloat) const | zeus::TAngle | inline |
operator+(const IAngle &rAngle) const | zeus::TAngle | inline |
operator+=(const IAngle &rAngle) | zeus::TAngle | inline |
operator-(const IAngle &rAngle) const | zeus::TAngle | inline |
operator-=(const IAngle &rAngle) | zeus::TAngle | inline |
operator/(const Float &rFloat) const | zeus::TAngle | inline |
operator<(const IAngle &rAngle) const | zeus::TAngle | inline |
operator<=(const IAngle &rAngle) const | zeus::TAngle | inline |
operator=(const IAngle &rAngle) | zeus::TAngle | inline |
operator=(const TAngle &rAngle) | zeus::TAngle | inline |
operator==(const IAngle &rAngle) const | zeus::TAngle | inline |
operator>(const IAngle &rAngle) const | zeus::TAngle | inline |
operator>=(const IAngle &rAngle) const | zeus::TAngle | inline |
radiansToDegrees(const Float &fAngle) | zeus::TAngle | inlinestatic |
setDegrees(const Float &fAngle) | zeus::TAngle | inlinevirtual |
setRadians(const Float &fAngle) | zeus::TAngle | inlinevirtual |
sin() const | zeus::TAngle | inlinevirtual |
tan() const | zeus::TAngle | inlinevirtual |
TAngle() | zeus::TAngle | inline |
TAngle(const Float &fAngle, ESystem eSystem) | zeus::TAngle | |
TAngle(const TAngle &rAngle) | zeus::TAngle | inline |
TAngle(const IAngle &rAngle) | zeus::TAngle | inline |
~TAngle() | zeus::TAngle | inlinevirtual |